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With a background in visual communications at the Beaux-Arts, as well as 15 years' experience in graphic design and web development, in 2020 I decided to refocus my business on the area that has always inspired me most: 3D creation.

 

Since then, I've been able to learn on my own thanks to tutorials available on the Internet and by discovering the generosity of communities of 3D artists and video game enthusiasts.

3D modeling

  • creation of modular kits complete with assets
  • modelling of organic elements and architecture
  • modelling of foliage and props

 

Sculpting

  • foliage and hard surface creation
  • highpoly >lowpoly workflow

Texturing

  • high polygons/Low polygons baking management
  • UV stitching and unfolding
  • creating trimsheets and atlases
  • knowledges of subtance painter
  • hand-painted and Physical Base Rendering style workflow

 Lighting

  • theorical knowledges...
  • ... and praticies in Unreal, Unity and Blender

Optimisation pour moteur 3D

  • 3D mesh retopology
  • creation of lighting and shaders
  • knowledge of object programming
  • creation of Virtual Texture Runtime

UX et UI

  • 2D interface design (Photoshop/Illustrator)
  • knowledge of web ergonomics and accessibility

Bonjour ! My name is Guillaume and I am a junior 3D artist.

I specialize in creating stylized 3D environments and props.