My powers
With a background in visual communications at the Beaux-Arts, as well as 15 years’ experience in graphic design and web development, in 2020 I decided to refocus my business on the area that has always inspired me most: 3D creation.
Since then, I’ve been able to learn on my own thanks to tutorials available on the Internet and by discovering the generosity of communities of 3D artists and video game enthusiasts.
3D modeling
- Creation of modular kits complete with assets
- modelling of organic elements and architecture
- modelling of foliage and props
Sculpting
- foliage and hard surface creation
- highpoly >lowpoly workflow
Texturing
- High polygons/Low polygons baking management
- UV stitching and unfolding
- creating trimsheets and atlases
- knowledges of subtance painter
- hand-painted and Physical Base Rendering style workflow
Lighting
- connaissance théorique…
- …et pratique pour Unreal Engine, Unity 3D, Blender
Optimisation pour moteur 3D
- 3D mesh retopology
- creation of lighting and shaders
- knowledge of object programming
- creation of Virtual Texture Runtime
UX et UI
- 2D interface design (Photoshop/Illustrator)
- knowledge of web ergonomics and accessibility
In a previous life…
I’ve always been interested in interactive graphics. As I couldn’t get specialist training in 3D, I turned to web design and web development. I learnt to juggle the creation of interfaces in line with web standards, constraints and developments, and to code with HTML, SCSS, PHP and JAVASCRIPT.
With over twenty years’ experience, I am also able to :
- create coherent and original visual identities and graphic charters,
- create layouts for print and digital media
- design and create complete, responsive and customised websites
- build bridges between artistic and technical positions.