The Witch Coffee House

A whole 3D stylised environment from the Jamilya Bukrina's concept art

In order to create a whole 3D stylised environment, I choose the concept art from Jamilya Bukrina about a witchy coffee shop and 4 props.

All the elements in this environment have been sculpted into zBrush, then baked to a lowpolygon mesh.

By using the runtime Virtual Texture focntionnality, I managed the colors of the twigs grass from the local color of the texture on the ground.

To complete this last functionnality, i use a shader to animate the color of the twigs grass, and make it more visible.

This final rendering has been made under Unreal 5.